
Door Kickers
KillHouse Games
4.2
Release Details
Publisher Country | US |
Country Release Date | 2015-09-03 |
Categories | Game, Strategy |
Country / Regions | US |
Developer Website | KillHouse Games |
Support URL | KillHouse Games |
Content Rating | Teen |
The unforgiving, award-winning SWAT tactics and strategy game.
*** RockPaperShotgun’s ‘Bestest Best Tactics game’ award
“Door Kickers is a game about cops kicking down doors, and these doors are a lot of fun to kick down. It is also very hard, and I love it for that.”
84/100 – PC Gamer / Ian Birnbaum
”It evokes lot of the more demanding thrills that modern games have left behind, the grit and the hard won satisfaction of overcoming intimidating challenges, or the experimental fun of spending hours tinkering with all the different ways you can play through a big, open-ended level. I had a blast inching my way through pretty much all of the harder stages in this game and I also think you might have a blast with it too.”
Super Bunnyhop
“It’s a thing of beauty and manages to capture the planning and satisfying execution of more complex strategy games, as well as the gung-ho and the popping-off of growly man in military shooters. (…) It’s probably the best man-shootery game I’ve played in years.” ***
Indie Statik
Door Kickers mixes old school, no-quarter action/strategy with modern ergonomic interfaces and puts you in command of a SWAT team during a tactical intervention.
Analyze the situation, plan team routes, choose equipment and breach points, and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger.
Includes a new campaign, as well as full cross-platform saves compatibility and an all-new interface designed specifically for touch based platforms.
It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps and losing no people, that’s a skill harder to master.
Quick Points:
§ 80 single missions, 6 campaigns and unlimited gameplay via mission generator
§ Over 65 weapons and gear items to use and overcome the enemy.
§ Top Down perspective for optimal strategic analysis
§ Real Time With Free Pause
§ No turns, no hexes, no action points or awkward interfaces
§ Realistic but action packed
§ Non-linear levels, freeform strategy
Website https://www.inthekillhouse.com
Facebook - https://www.facebook.com/KillHouseGames
Twitter - @inthekillhouse
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Average Rating
20.71K+
Rating Breakdown
Featured Reviews
By Jason Skumanich
2024-08-28
Version 1.1.32
CameraHate itInaccurateSpendingI want to like it so much. I've played it for so long. Here are 3 places where they went wrong. No undo/redo button, no fine-tuned movement(like an up down arrow to make a dot right next to the last command dot), and... Well that's all I got. But these two missing features make it so frustrating to make your units do what you actually want them to do. You can spend twenty minutes on a line and have it all destroyed by accidentally tapping and dragging early in the sequence when tryna move camera
By Micah Bear
2025-05-11
Version 1.1.35
BugsFeature RequestsHate itit's fine. The biggest problem is the controls, it can be better if there was a layering feature, Like art apps, so i can hide one units path to focus on another units path. And enemys with armor have a unrealistic amount of health before they go down. They will casually eat 10 rifle rounds bullets like it's nothing and it's annoying. It would be better if it wasn't just adding health to every section of the enemy's body. Also Had to keep the review short due to the BS 500 char limit.
By dc9wilson
2025-04-25
Version 1.1.32
BugsDeviceInaccurateLevelBest game of this kind on mobile, although the controls don't work as well as they should. Generally it's the multi-layered levels that become the most problematic. That & even though you can change the path colors for different operatives, making the wrong touch somewhere can erase entire plans. Biggest problem though is this came out on mobile in late 2015. Why is the sequel not out on mobile yet? It's been out on PC for almost 5 years. Nothing should take 10 years to develop.